Starfield Shattered Space

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  • List of All Research Projects

complete a research project starfield

★ How to Start Shattered Space DLC ☆ Va'ruun'kai Interactive Map ★ Shattered Space DLC IDs ☆ How to Get Rev-8 : Rev-8 Upgrades ★ Maps: New Atlantis | Cydonia | Akila City | Neon ☆ All Ship Parts and Ship Part Level Unlocks

Starfield - List of All Research Projects

Research Projects unlock new craftable recipes in Starfield. Read on to see a list of all research projects in the game, to learn what are research projects, how to unlock them, and how to research a project.

List of Contents

What are Research Projects?

  • How to Unlock

How to Start Research Projects

  • Related Guides
  • Pharmacology

Pharmacology research projects unlock the crafting recipes of aid items that provide healing and stat boosts.

All Pharmacology Research Projects

  • Food and Drink

Food and drink research projects unlock the crafting recipes of consumable items that provide healing and stat boosts.

All Food and Drink Research Projects

  • Outpost Development

Outpost Development research projects unlock modules that you can construct for your outposts . Outposts are modular base camps you can build throughout the galaxy used as storage, a base to mine resources, or a crafting and research hub.

All Outpost Development Research Projects

Equipment research projects provide crafting recipes for armor mods . These are individual parts you can attach to armor to modify their stats and function.

All Equipment Research Projects

Weaponry research projects provide crafting recipes for weapon mods . These are individual parts you can attach to weapons to modify their stats and function.

All Weaponry Research Projects

Unlocks Crafting Recipes When Completed

Starfield - Craft Ammo

Research projects allow you to unlock various recipes for weapon mods, armor mods, and consumables. The recipes will allow you to craft better versions of these items to help you during your adventure.

However, researching projects will require resources and materials that you will need to collect. Sometimes, you might even need to unlock a skill first to be able to work on a Research Project.

How to Unlock Research Projects

Complete research projects.

Starfield - Research Station

Every Research Project category has a project tree of some sorts. The first tier of this tree has already been unlocked so you can start working on those!

You need to complete the pre-requisite Research Projects in a tree in order to unlock all succeeding Research Projects in that tree.

How to Build an Outpost

Access a Research Lab

Starfield - Reseach Screen

You can start working on Research Projects at Research Labs. These labs can be found in outposts, major cities like New Atlantis , and even your ship!

The very first Research Lab you can encounter is at the basement of The Lodge in New Atlantis . Simply interact with the Research Lab terminal to open all the Research Projects you can work on.

Starfield Related Guides

Starfield Walkthrough and Guides Wiki

Starfield Walkthrough and Guides Wiki

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Best Weapons

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Star Systems

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Cities and POIs

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Points Of Interest

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Resources and Materials

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Ship Designs

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  • Should You Buy a Grav Drive or Take the Settlement Deal?
  • Should You Kill Rusty?

Research Projects

Backgrounds.

  • List of Backgrounds
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Outpost Building FAQs

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  • Transfer Container Storage Guide
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Achievements

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Console Commands

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  • Increase Carry Weight Console Command

Bugs and Errors

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News and Updates

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complete a research project starfield

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Starfield: How The Research Lab Works

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The worlds of Starfield are extremely dangerous, and you’ll need to keep on top of your research at the Research Lab so you can upgrade your equipment and spacesuit. You never know when you might encounter the ruthless Crimson Fleet or hazardous planet surface conditions or, dare we say, have a run-in with a bloodthirsty Terrormorph.

Related: Starfield: How To Find Structural Materials

That’s why you should collect every resource and material you can find on your space-faring adventures so that you can fully utilize the Research Lab and learn new crafting schematics from outpost structures to weapon mods and everything in between.

Before you can craft an item, whether it be optics and lasers for your weapons or cooking up a meatloaf at a Cooking Station, you’ll need to unlock how to craft it in the Research Lab.

The Research Lab features five research categories:

  • Pharmacology
  • Food And Drink
  • Outpost Development

Each category has a series of research projects. The available research projects are displayed on each Research Lab's main menu.

You must level up your skills to carry out higher-level projects. At the start of the game, you can research all level-one projects (as long as you have the resources available).

To complete a research project, you are required to deposit resources and materials into the Research Lab . Each item that is deposited will be consumed .

For example, if you wanted to learn how to cook Meatloaf, you would need to complete the Old Earth Cuisine level one project, requiring that you deposit the following items into the Research Lab:

Once you complete a project, you’ll then be able to craft each item at their corresponding crafting stations, in this case, the Meatloaf at the Cooking Station.

Advanced research projects will require more materials and deposits to unlock.

When you deposit resources into a project, you may make a “Sudden Development” in research , rewarding you with other bonus materials . Research Overflow can even complete a research project if you’re lucky.

Due to Research Overflow, It’s a good idea to deposit materials you carry a lot of since you could potentially use them to fill in materials you don’t have for the project.

Starfield wouldn’t be a Bethesda RPG without an extensive skill tree. There are a plethora of skills and certifications to unlock to improve your character's abilities and skills, and the Research Lab is no exception.

The Research Methods skill is a Novice Science skill that reduces the cost of required resources and the number of resources required to complete a research project.

The Research Methods skill has four ranks that increase the potency of the skill’s effect with each rank, but you must complete each rank’s challenge before you can purchase it with a skill point.

Not all research projects are automatically displayed in the Research Lab. Some projects are locked behind specific skills .

The Special Projects skill found under the Master Science skill tree will allow you to research experimental projects and craft rare, exotic, and unique items .

The Gastronomy skill found under the Novice Social skills tree allows you to cook and research unique food and drink recipes .

You'll want to carefully consider which character background you choose for your character since this could give you access to unique research projects quicker than usual.

Research Labs can be found all over the galaxy! In fact, you’ll never be far from a Research Lab since you'll have one aboard your ship . Furthermore, you'll find countless Research Labs in major settlements like the bustling city of New Atlantis and facilities that you find on remote planets.

The Constellation Lodge is a fantastic place to make a preliminary base since your room features a safe with infinite storage. As Walter Stroud states, the Lodge has every type of crafting station you could possibly need, including a Research Lab.

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Starfield: complete guide and walkthrough, the research lab, explained.

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Starfield crafting and research guide: how to unlock and make new items

Advance the field of science so that you can make your guns shoot better.

A red-bearded Starfield standing in a triumphant pose while wearing an engineer's worksuit.

The research lab

Research categories, how to research, research skills.

  • Crafting guide

Crafting and research are key to your adventure in Starfield , and though they can be a little overwhelming, once you understand how it all works they're pretty simple systems. By doing research to unlock new items and mods, and then crafting them using resources collected out in space, you can gain a real edge over all the Spacers and other dangers in the game. 

A screenshot of a computer terminal in the Research Lab of the Lodge in Starfield.

To get started doing research in Starfield, the first step is to find a research lab. You'll find one of these little computer consoles in the spaceship you start with, but I find the best place to go is the Lodge in New Atlantis . You can fast travel there with ease, and there's a lovely setup for all your research and crafting needs in the basement. 

Alternatively, you might want to build yourself a little den of science at one of your outposts—check out our Starfield outpost guide for more info on that. 

Pharmacology

A screenshot showing the Performance Enhancement I research project in Starfield.

Learn how to make new drugs and medical supplies. Very useful if you love stacking buffs on yourself.

Food and Drink

A screenshot showing the Old Earth Cuisine I research project in Starfield.

Learn how to make meals that can restore health and provide other buffs. I've found this one the least useful, as there are usually better aid items to be found in Pharmacology—but then I do have Alien DNA which makes food less effective for me, so maybe it's just me…

Outpost Development

A screenshot showing the Manufacturing I research project in Starfield.

Learn how to make new buildings that can be placed at your outposts. Very useful if you intend to go big on building bases. Pick projects carefully depending on the kind of building you like to do—for example, some buildings are purely cosmetic, while others have specific useful functions.

A screenshot showing the Helmet Mods 1 research project in Starfield.

Learn how to make new upgrade mods for your helmet, spacesuit, and boost pack. These are handy for increasing things like your oxygen and boost pack capabilities, but you'll find Weaponry has a bigger impact on what you can get away with in combat.

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A screenshot showing the Barrel Mods 1 research project in Starfield.

Learn how to make new upgrade mods for your guns. Easily the most important one, I've found—you'll find yourself in gunfights all the time, and mods will enable you not only to make your weapons more powerful, but also tweak them to your preferred playstyle with things like scopes and silencers.

Click through to one of these categories, and you'll discover a list of projects ready to be researched. Each covers multiple new items—Barrel Mods I under Weaponry, for example, unlocks new barrel mod options for all the different guns in the game. 

A screenshot of the Research Lab interface in Starfield, showing the different research categories and current research in progress.

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To research a project within a category, you just need to click on it and feed the relevant resources into it from your inventory. Helmet Mods 1, for example, requires three Tungsten, two Cosmetic, and three Polymer. Pay the cost, and the project is complete—you don't have to wait for it to finish or anything like that.

Sometimes you won't even have to pay the full cost. When you complete a particular resource requirement, there's a chance of receiving an "overflow" bonus, which automatically fills out some of the other resource requirements of the project for free. Using that Helmet Mods 1 example, if you handed over the three Tungsten, and got an overflow, it might give you the two Cosmetic for free. This means that even if you don't have all the resources you need to complete a project, as long as you have enough for one or two steps, it may be worth feeding them in anyway for a chance at not actually needing the bits you're missing after all. 

Past the initial set, most research projects are gated by your Starfield skills . Unfortunately, unlocking them isn't as easy as just dumping points in one science-based skill—each category of research demands a different category of skill, and progressing in them all can mean investing a lot of points, especially as you need to rank them up further to do more demanding projects.

The skills relevant to research are the following:

Chemistry (Science)

Determines what Pharmacology projects you can complete. It may take you a while to get this one—it requires eight points invested in Science skills before you can even start putting points in Chemistry. 

Gastronomy (Social)

Determines what Food & Drink projects you can complete. This is an easy one to get—it's available without any other investment in Social skills, and many backgrounds start with it already picked. It's annoying, however, that it isn't in the Science tree, because it means that points invested here aren't getting you any closer to other relevant research and crafting skills.

Outpost Engineering (Science)

Determines what Outpost Development projects you can complete. Like Chemistry, this one requires eight points in Science, so if building bases is your main focus in Starfield, my advice is to invest early and often in this skill category. 

Spacesuit Design (Science)

Determines what Equipment projects you can complete. Only four points in Science skills are needed to get to this one, so it's a good one to grab early on.

Weapon Engineering (Science)

Determines what Weaponry projects you can complete. Like Spacesuit Design, it's only four points deep in the Science tree—for the impact it'll have on combat, that makes it well worth taking. 

Research Methods (Science)

While this skill doesn't gate any of your research projects, it's still worth considering because it makes them cheaper. If you're struggling with finding enough resources for your projects, it's a good pick, but only if you're happy to rank it up to max ASAP—the early bonuses are quite small, but by rank four you're spending 60% less resources and getting overflow bonuses twice as often. 

The only other thing to note with these skills is that levelling up in Starfield isn't as simple as just assigning points—once you have your first rank in a skill, you have to complete a challenge to unlock the ability to advance to the next rank. In the case of these skills, however, that usually just means crafting a certain amount of items, so as long as you're actually making the stuff your research is unlocking, you should be able to keep up. Speaking of crafting…

Starfield crafting guide

A crafting workstation in a Starfield research lab.

Once you've researched some projects, it's time to turn theory into action and actually craft some of the goodies you've unlocked. Again, the perfect place to do this is the Lodge, because it has all the crafting stations ready for you in one room in the basement, and you can just fast travel there whenever you like. Some ships do have crafting stations—the starting ship has a Galley where you can make food, for example—but I'm yet to find one with the complete suite, and though you can build crafting stations at your outpost for a more home-made feel, it can (ironically) take a while to unlock them all and gather the resources needed to make them.

Speaking of outposts—though outpost buildings are made using resources, they're not actually crafted at a crafting station. You just plonk them down in build mode when you're managing your outpost. 

The crafting stations at your disposal include:

Cooking Station (or Galley)

Used to craft food and drink. One thing to be careful of at this station is that many meals use as their ingredients other items that can be eaten or drunk in their own right. An Alien Sandwich, for example, requires bread, but you can just eat bread on its own if you prefer, so make sure you're not cooking away anything you'd rather munch on raw. Or put on display at your outpost, I suppose.

Industrial Workbench

A Starfield player character looking at an Industrial Workbench in a research lab.

Used to turn raw resources like metals into more specific items such as wire and building frames, which can then be used for research projects, other crafting, or making outpost buildings. It can be a little confusing to know what you need from here—my advice is to only make stuff once you know exactly what you need, rather than filling your inventory with Adaptive Frames and then discovering you have no use for them.

Pharmaceutical Lab

Used to craft drugs and medical supplies, for keeping yourself in tip-top shape—or better than tip-top, if you indulge in performance-enhancers. 

Spacesuit Workbench

Used to craft and install mods for your spacesuit, helmet, and boost pack. Simply click on the relevant object, and you'll be taken to a list of different mod types that can be applied to it—from there, you can make and apply them.

Weapons Workbench

A Starfield screenshot of the mod selection interface for a silenced sniper rifle.

Used to craft and install mods for your guns. Just like spacesuit modding, all you need to do is click on a gun, pick a category for that gun (such as barrel, scope, or stock), and you'll be presented with the relevant options available for crafting. Keep in mind that different guns have different mod slots, and different mods that can be placed in those slots. Not every gun can have a laser sight, for example, and you can't change an Old Earth Hunting Rifle's stock.

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complete a research project starfield

complete a research project starfield

Starfield - Research Project Guide

September 19, 2023 James Starfield 0

Starfield - Research Guide

Research Guide for Starfield

How to research, go to the research lab.

You can conduct or start a research project at the Research Lab. The Research Lab can be found on your ship and in major settlements.

The first Research Lab you’ll come across is in New Atlantis, located in the basement of The Lodge. Access the research lab terminal to access all available research projects.

Research Lab Location

To find the Research Lab, you must enter the Jemison planet in the Alpha Centauri system.

Head to New Atlantis City and proceed to The Lodge. Follow the path on the right towards the basement to find the room with research project terminals.

Choosing a Research Project

Once you access the terminal, you will have to choose an item you want to research from the five categories of research projects.

Select a project within the category and input the materials required to start the research project. Note that it is not necessary to input all the materials required at once since the research will still progress even if you input a small amount.

Furthermore, even if you leave the research lab, all your progress will be saved, allowing you to resume the project from where you left off even if you go to other research labs.

Types of Research Project

Starfield List of All Recipes (Research Project)

Complete a Research Project to unlock a new one

Completing a research project allows you to unlock a new one that depends on the “Research Tree”.

You can check out the branches of research projects in the “Research Tree” menu.

There are Research Projects that require Special Skills

Some research projects may require you to use advanced, expert, master skills.

Skills List Coming soon!

What are Research Projects?

Unlocks crafting recipes and information about items and equipment.

Research Projects provide information about items and equipment upon completion. The information you acquire allows you to acquire recipes to craft these items and equipment.

“Research Lab lets you discover new crafting recipes by completing research projects. Each research project requires materials in order to make progress. The materials needed can range from raw minerals extracted from planets, to organic substances extracted from alien creatures and plantlife, to manufactured components that can be made at an Industrial Workbench.”

Other Starfield Guides

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  2. How to Complete Starfield Research Projects with Console Commands

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  4. All Starfield Research Projects at the Laboratory

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  5. Starfield Crafting Guide

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  6. Weapon Mod Research Projects Resource Guide Starfield

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