Lilo & Stitch Wiki

Experiments

Leroy & Stitch - The Experiments group shot

Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch .

This is a list of experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearance in Lilo & Stitch: The Series . These fictional experiments, also referred to as Stitch's cousins , are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at " Galaxy Defense Industries ", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an " experiment pod " and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened, and the pods dispersed and rained down on the island of Kauaʻi . The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.

Upon encountering each experiment, whose information is contained in Jumba's database , Stitch 's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaii's terminology, refers to the other experiments as his "cousins" and considers them all a part of his ʻohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1.1 Biology
  • 1.2 Creation
  • 2 Experiment series
  • 3.1 0-Series: Jumba's test batch, including many household helpers
  • 3.2 1-Series: Civic disturbances
  • 3.3 2-Series: Technological and scientific
  • 3.4 3-Series: Psychological
  • 3.5 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments
  • 3.6 5-Series: Elemental and environmental manipulators
  • 3.7 6-Series: Battlefield and doomsday experiments with galactic implications
  • 3.8 Other experiments
  • 4.1 Continuity errors
  • 5 References

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg  (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in " Skip ".

It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series

The first digit of the experiment numbers reflects what series of experiments they belong to. The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments.
  • 5-Series: Elemental and environmental manipulators.
  • 6-Series: Battlefield and doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments

0-series: jumba's test batch, including many household helpers, 1-series: civic disturbances, 2-series: technological and scientific, 3-series: psychological, 4-series: top secret and mysterious series of militaristic and mostly failed experiments, 5-series: elemental and environmental manipulators, 6-series: battlefield and doomsday experiments with galactic implications, other experiments.

  • According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [1]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by  Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • Tippy has also appeared in the comics, but we do not know anything about her except that she is Jumba's experiment. Additionally, her name is not seen in the experiments list in the end credits of Leroy & Stitch , so she most likely doesn't apply to Jumba's numbering scheme.
  • According to the series episode " Skip " (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape!  (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred), Kixx as "X-601" (ex six-oh-one), and Morpholomew as "X-316" (ex three-one-six) in their respective eponymous episodes , further supporting this.
  • Experiments 021, 153, 274, 340, 412, 413, 414, 415, 607, and 611 have their names, numbers, and functions confirmed, but have never physically appeared.
  • Experiments 607 and 611 have appeared as stylized graphics on Jumba's computer and the  experiment pod container 's screen, respectively.
  • Experiment 627 has physically appeared, but was never given an official name.
  • 347, 531 and Tippy have appeared in the comics, but do not have their functions confirmed.
  • There are several experiments that have appeared in DVD bonus features, comics, and Leroy & Stitch that have never been assigned to a name and number .
  • Also, two experiments appeared in Stitch!Now , but they were not confirmed to be Jumba's experiments.
  • There are some functions that have never been assigned to a name and number: the experiment designed to turn things into ham was mentioned by Pleakley in " Remmy "; as well as the experiment designed to clog sinks and the experiment with two horns that makes "zzz" sound were mentioned by Reuben and Gantu (respectively) in "Skip" (both were captured by Gantu). Also, some experiments are revealed to have similar abilities of 627.
  • Of the 125 experiments that have appeared and been confirmed (including Stitch), Stitch! The Movie introduced 7 experiments , the original series introduced a total of 93 with 45 of them appearing in Season 1 and 48 appearing in Season 2 , Leroy & Stitch introduced 13 , and Stitch! introduced 11 (excluding Dark End, Skunkuna, and Sproutling ).
  • We have met 20% of Jumba's experiments in the franchise that have their names, numbers, and functions confirmed, while we only know around 21% of the experiments' functions.
  • In most of the franchise, Stitch typically prefaces the names of his fellow experiments (other than Angel ) with "cousin".

Continuity errors

  • Several experiments have been given multiple numbers , such as Bonnie and Clyde , who are called 349 and 350 in their episode , but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes , but called 158 and 505 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch! , Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickletummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickletummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."
  • ↑ 1.0 1.1 1.2 1.3 L&S Says Mahalo TV Tome (December 14, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
  • Unconfirmed Experiments
  • Jumba's Chinese Experiments

Disney Wiki

  • Characters in Disney parks
  • Disney characters
  • Character groups
  • Lilo & Stitch Experiments
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  • Characters in the Disney animated features canon
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  • Stitch! characters

Experiments

This is a list of experiments from Disney 's Lilo & Stitch franchise , most of them making their first appearance in Lilo & Stitch: The Series . These fictional experiments, also referred to as Stitch's cousins , are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at " Galaxy Defense Industries ", with the assistance of Dr. Jacques von Hämsterviel , who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an " experiment pod " and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened, and the pods dispersed and rained down on the island of Kauaʻi. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.

Upon encountering each experiment, whose information is contained in Jumba's database , Stitch 's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaii 's terminology, refers to the other experiments as his "cousins" and considers them all a part of his ʻohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1.1 Biology
  • 1.2 Creation
  • 1.3 Experiment series
  • 2.1 0-Series: Jumba's test batch, including many household helpers
  • 2.2 1-Series: Civic disturbances
  • 2.3 2-Series: Technological and scientific
  • 2.4 3-Series: Psychological
  • 2.5 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments
  • 2.6 5-Series: Elemental and environmental manipulators
  • 2.7 6-Series: Battlefield and doomsday experiments with galactic implications
  • 3.1 Continuity errors
  • 4.1 Promotional images
  • 4.2 Miscellaneous
  • 5 References

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in " Skip ".

It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments.
  • 5-Series: Elemental and environmental manipulators.
  • 6-Series: Battlefield and doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments

0-series: jumba's test batch, including many household helpers, 1-series: civic disturbances, 2-series: technological and scientific, 3-series: psychological, 4-series: top secret and mysterious series of militaristic and mostly failed experiments, 5-series: elemental and environmental manipulators, 6-series: battlefield and doomsday experiments with galactic implications.

  • According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [1]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • According to the series episode " Skip " (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred), Kixx as "X-601" (ex six-oh-one), and Morpholomew as "X-316" (ex three-one-six) in their respective eponymous episodes , further supporting this.
  • Experiments 021, 153, 274, 340, 412, 413, 414, 415, 607, and 611 have their names, numbers, and functions confirmed, but have never physically appeared.
  • Experiments 607 and 611 have appeared as stylized graphics on Jumba's computer and the  experiment pod container 's screen, respectively.
  • Experiment 627 has physically appeared, but was never given an official name.
  • Experiments 347 and 531 have appeared in the comics, but do not have their functions confirmed.
  • Tippy has also appeared in the comics, but we do not know anything about her except that she is Jumba's experiment. Additionally, her name is not seen in the experiments list in the end credits of Leroy & Stitch , so she most likely doesn't apply to Jumba's numbering scheme.
  • There are several experiments that have appeared in DVD bonus features, comics, and Leroy & Stitch that have never been assigned to a name and number .
  • Also, two experiments appeared in Stitch!Now , but they were not confirmed to be Jumba's experiments.
  • There are some functions that have never been assigned to a name and number: the experiment designed to turn things into ham was mentioned by Pleakley in " Remmy "; as well as the experiment designed to clog sinks and the experiment with two horns that makes "zzz" sound were mentioned by Reuben and Gantu (respectively) in "Skip" (both were captured by Gantu). Also, some experiments are revealed to have similar abilities of 627.
  • Of the 125 experiments that have appeared and been confirmed (including Stitch), Stitch! The Movie introduced 7 experiments, the original series introduced a total of 93 with 45 of them appearing in Season 1 and 48 appearing in Season 2, Leroy & Stitch introduced 13, and Stitch! introduced 11 (excluding Dark End, Skunkuna, and Sproutling ).
  • We have met 20% of Jumba's experiments in the franchise that have their names, numbers, and functions confirmed, while we only know around 21% of the experiments' functions.
  • In most of the franchise, Stitch typically prefaces the names of his fellow experiments (other than Angel ) with "cousin".

Continuity errors

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde , who are called 349 and 350 in their episode , but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes , but called 158 and 505 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch! , Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickletummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickletummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."

Promotional images

Experiment artwork from Japan

Miscellaneous

Leroy & Stitch - Experiments at Aloha Stadium

  • ↑ 1.0 1.1 1.2 1.3 L&S Says Mahalo . TV Tome (December 14, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
  • Unconfirmed Experiments
  • Jumba's Chinese Experiments
  • Stitch's Cousins
  • Reformed Villains

List of Experiments

ScreenCapture 03.04

Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch.

This is a list of experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearance in Lilo & Stitch: The Series . These fictional experiments, also referred to as Stitch's cousins , are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at " Galaxy Defense Industries ", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an " experiment pod " and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened, and the pods dispersed and rained down on the island of Kauaʻi . The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.

Upon encountering each experiment, whose information is contained in Jumba's database , Stitch 's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaii's terminology, refers to the other experiments as his "cousins" and considers them all a part of his ʻohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1.1 Biology
  • 1.2 Creation
  • 2 Experiment series
  • 3.1 0-Series: Jumba's test batch, including many household helpers
  • 3.2 1-Series: Civic disturbances
  • 3.3 2-Series: Technological and scientific
  • 3.4 3-Series: Psychological
  • 3.5 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments
  • 3.6 5-Series: Elemental and environmental manipulators
  • 3.7 6-Series: Battlefield and doomsday experiments with galactic implications
  • 3.8 Other experiments
  • 4.1 Continuity errors
  • 5 References

Background [ ]

Biology [ ].

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in " Skip ".

It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.

Creation [ ]

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series [ ]

The first digit of the experiment numbers reflects what series of experiments they belong to. The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Top secret and mysterious series of militaristic and mostly failed experiments.
  • 5-Series: Elemental and environmental manipulators.
  • 6-Series: Battlefield and doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments [ ]

0-series: jumba's test batch, including many household helpers [ ], 1-series: civic disturbances [ ], 2-series: technological and scientific [ ], 3-series: psychological [ ], 4-series: top secret and mysterious series of militaristic and mostly failed experiments [ ], 5-series: elemental and environmental manipulators [ ], 6-series: battlefield and doomsday experiments with galactic implications [ ], other experiments [ ].

  • According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [4]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • Tippy has also appeared in the comics, but we do not know anything about her except that she is Jumba's experiment. Additionally, her name is not seen in the experiments list in the end credits of Leroy & Stitch , so she most likely doesn't apply to Jumba's numbering scheme.
  • According to the series episode " Skip " (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred), Kixx as "X-601" (ex six-oh-one), and Morpholomew as "X-316" (ex three-one-six) in their respective eponymous episodes , further supporting this.
  • Experiments 021, 153, 274, 340, 412, 413, 414, 415, 607, and 611 have their names, numbers, and functions confirmed, but have never physically appeared.
  • Experiments 607 and 611 have appeared as stylized graphics on Jumba's computer and the experiment pod container 's screen, respectively.
  • Experiment 627 has physically appeared, but was never given an official name.
  • 347, 531 and Tippy have appeared in the comics, but do not have their functions confirmed.
  • There are several experiments that have appeared in DVD bonus features, comics, and Leroy & Stitch that have never been assigned to a name and number .
  • Also, two experiments appeared in Stitch!Now , but they were not confirmed to be Jumba's experiments.
  • There are some functions that have never been assigned to a name and number: the experiment designed to turn things into ham was mentioned by Pleakley in " Remmy "; as well as the experiment designed to clog sinks and the experiment with two horns that makes "zzz" sound were mentioned by Reuben and Gantu (respectively) in "Skip" (both were captured by Gantu). Also, some experiments are revealed to have similar abilities of 627.
  • Of the 125 experiments that have appeared and been confirmed (including Stitch), Stitch! The Movie introduced 7 experiments , the original series introduced a total of 93 with 45 of them appearing in Season 1 and 48 appearing in Season 2 , Leroy & Stitch introduced 13 , and Stitch! introduced 11 (excluding Dark End, Skunkuna, and Sproutling ).
  • We have met 20% of Jumba's experiments in the franchise that have their names, numbers, and functions confirmed, while we only know around 21% of the experiments' functions.
  • In most of the franchise, Stitch typically prefaces the names of his fellow experiments (other than Angel ) with "cousin".

Continuity errors [ ]

  • Several experiments have been given multiple numbers , such as Bonnie and Clyde , who are called 349 and 350 in their episode , but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes , but called 158 and 505 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch! , Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickletummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickletummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."

References [ ]

  • ↑ Cite error: Invalid <ref> tag; no text was provided for refs named WinfieldTVTome4
  • ↑ Template:Cite web
  • ↑ Cite error: Invalid <ref> tag; no text was provided for refs named WinfieldTVTome3

List of experiments

This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearances in Lilo & Stitch: The Series . These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened and the pods rained down on the island of Kauai. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauai hosts one of the wettest spots on Earth.

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology, refers to the other experiments as his "cousins" and considers them all a part of his ohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1 Experiment series
  • 2.1 0-Series
  • 2.2 1-Series
  • 2.3 2-Series
  • 2.4 3-Series
  • 2.5 4-Series
  • 2.6 5-Series
  • 2.7 6-Series
  • 3 Experiments with an unknown number
  • 4 Continuity errors
  • 5 External links

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Mysterious series of mostly failed experiments.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some of the pods are colored incorrectly.

List of experiments [ ]

0-series [ ], 1-series [ ], 2-series [ ], 3-series [ ], 4-series [ ], 5-series [ ], 6-series [ ], experiments with an unknown number [ ].

|A ghostly, slug-like experiment with black eyes. His function, name, and number are unknown.

| Leroy and Stitch

Continuity errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recoloured, twice re-edited and four times copied.

External links [ ]

  • Disney Channel

Template:Lilo & Stitch

Lilo & Stitch: The Experiments

Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of Jumba's experiments.

The experiments, also referred to as Stitch's cousins, are genetically engineered creatures created by Dr. Jumba in his lab at Galaxy Defense Industries. Every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie, the container was accidentally opened and the pods rained down on the island of Kauai. The experiments within the pods are reactivated upon contact in water.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

Where Stitch! The Movie left off, Lilo and Stitch are given the task of collecting the rest of Jumba's missing experiments. Upon encountering each experiment, Lilo gives them a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong. Meanwhile, the former Captain Gantu and his reluctant partner, Experiment 625, try to capture the experiments for themselves.

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

0-Series: Jumba's test batch, including many household helpers.

1-Series: Civic disturbances.

2-Series: Technological and scientific.

3-Series: Psychological.

4-Series: Military.

5-Series: Elemental manipulators.

6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:hibiscus: :hibiscus: :hibiscus: The Experiments :hibiscus: :hibiscus: :hibiscus:

This is a list of an experiment A-Z, it's not all the experiments but just some of my favorite.

A- Angel, Experiment 624

She is Stitch's love interest and female counterpart. She's designed to revert rehabilitated people and experiments to evil with a siren song. Although, experiments that were created after her, like Stitch and Reuben, are immune to her song. Her one true place is with Lilo and Stitch's ʻohana as a pop star and singer.

B-Bugby, Experiment 128

He is designed to turn individuals into harmless bugs. Anyone turned into an insect is able to understand all other insects and only Jumba's technology can reverse the process. His one true place is on a farm helping farmers by turning rocks into aphid-eating ladybugs.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

C-Carmen, Experiment 123

She is designed to make people dance uncontrollably until they drop. Her one true place is at dance contests on the island.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

D-Drowsy, Experiment 360

He is designed to put anyone to sleep by simply making a noise. His one true place is putting insomniacs to sleep.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

E-Elastico, Experiment 345

He is designed to distract and usually annoy enemies by performing amazing feats with his elastic body. His one true place is with the circus.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

F-Fibber, Experiment 032

He is designed to act like a lie detector and buzz whenever he hears a lie, forcing anyone to tell the truth. His one true place is at court interrogating suspects with the Kauai police force.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

G-Glitch, Experiment 223

He is designed to cause invaded technology to turn on its owners by acting like a computer virus. His one true place is in Lilo's portable game console, rendering gameplay more difficult.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

H- Houdini, Experiment 604

He is designed to turn entire armies and weapons invisible with a blink of his eyes, but was a failure because he is a coward on the battlefield. His one true place is as a Hollywood star magician, where he amazes crowds by making sharks disappear.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

J-Jam, Experiment 202

He is designed to use his high-pitched shriek to jam radar. His one true place is with Keoni Jameson (Lilo's crush) as his pet.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

K-Kixx, Experiment 601

He is designed to use his superhuman strength and kickboxing skills to bully victims. His one true place is teaching people kickboxing and hosting his own workout video entitled Kickboxing with Kixx.

L-Leroy, Experiment 629

He is Stitch's twin brother and evil counterpart. He is designed to possess all of Stitch's powers, but also has the ability to disguise himself as Stitch by changing his fur color from red to blue and instantly regrow his fur. His one true place is in prison.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

M-Morpholomew, Experiment 316

He is designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. His one true place is at a costume store morphing people into celebrities.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

N-Nosox, Experiment 204

He is designed to make socks disappear. His one true place is at the Kokaua laundry store.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

P-Ploot, Experiment 505

He is designed to flood entire cities with thick, toxic sludge created from the ordinary trash and pollution that he collects, growing larger with all that he accumulates. His one true place is cleaning up litter and pollution at the beach.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

R- Reuben, Experiment 625

A former villain, he is one of the failed prototypes of Stitch. He is designed to possess all the same powers of Stitch; he is even equipped with advanced lingual skills. The main flaw in his design is his laziness and prefers to lie around all day making sandwiches, much to Gantu's anger. His one true place is with Gantu as his galley officer.

S- Spooky, Experiment 300

He is designed to scare and terrorize his victims by morphing into their worst fears. His one true place is greeting and scaring trick-or-treaters on Halloween, and haunting the old, abandoned mansion.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

T-Tank, Experiment 586

He is designed to eat metal and grow exponentially larger with all that he consumes. His one true place is at a junkyard eating scrap metal.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

W- Wormhole, Experiment 272

He is designed to create a portal to parallel universes by folding himself together and then spinning, creating a wormhole. His one true place is at Alternate Universe Vacation services.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

Y- Yang, Experiment 502

He is designed to attack by spouting balls of lava from his back. His one true place is creating a new island with is wife Yin, who blasts water from her tentacles.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

Z-Zap, Experiment 603

He is designed to be a living laser bolt. His one true place is at a power plant.

Lilo & Stitch: The Experiments-[C] Continuing with today's theme of Lilo and Stitch, I would love to talk about the rest of J

I hope y'all enjoy reading this have much as enjoyed writing it. Have a wonderful day!

#CuratorReview

Comments (17)

stitch experiment number 224

what's the game called? The one you can collect the experiments

that would be great

Does anyone have facts about Shush or Finder

stitch experiment number 224

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Lilo & Stitch: The Series #219

Lilo & Stitch: The Series » Lilo & Stitch: The Series #219 - Shush: Experiment 234 released by Disney on August 25, 2005.

Summary Short summary describing this episode.

stitch experiment number 224

Shush: Experiment 234 last edited by cloudguy on 01/30/22 02:24AM View full history

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Lilo & Stitch – Experiments: 2-Series » Characters

Lilo & Stitch franchise character index Lilo Pelekai and Stitch (Experiment 626) | Major Characters | Minor Characters | Stitch! anime | Stitch & Ai Experiments : 0-Series | 1-Series | 2-Series | 3-Series | 4-Series | 5-Series | 6-Series

List of 2-Series experiments

  • X-200: Adam
  • X-201: Geigenstein — This experiment's white pod was in Mrs. Hasagawa's dish in "Mrs. Hasagawa's Cats", but it was not activated. Its function is unknown.
  • X-202: Jam — A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. He is designed to jam radars with his high-pitched screech. He was activated at the end of Stitch! The Movie , although his red pod was mislabeled as 455. He is voiced by Frank Welker . ( Appearances: Stitch! The Movie , Leroy & Stitch )
  • X-203: Snipe — This experiment's green pod was seen in Stitch! The Movie . Its function is unknown.
  • X-204: Nosox — A gray experiment shaped like a four-legged washing machine. He is designed to make socks disappear. His blue pod was among the twelve new pods Lilo and Stitch brought home in "Drowsy". Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". ( Appearances: "Snafu", Leroy & Stitch , Stitch! )
  • X-205: Cheney — This experiment's pod was seen in "Skip". Its function is unknown.
  • X-206: Maggie
  • X-207: Barcode
  • X-208: Hoax
  • X-209: Smoot
  • X-210: Retro — A small orange mammalian/reptilian dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. He is designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking his bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. His pod is blue. He is voiced by Frank Welker . His appearance under Hämsterviel's possession in "Woops" was an error. In the Stitch! anime, it is also shown that Retro's ability can also work on experiments, as when Stitch was hit by Retro's powers in one episode, he reverted to his original destructive programming. ( Appearances: "Retro", "Woops", Leroy & Stitch , Stitch! )
  • X-211: Jangle
  • X-212: 2-Late
  • X-214: Pix — A blue camera-like experiment with small arms and three legs that are similar to a tripod. He is designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like an instant camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats". ( Appearances: "Mrs. Hasagawa's Cats", Leroy & Stitch , Stitch! )
  • X-215: Crammer
  • X-218: Target
  • X-219: Missy
  • X-220: Millie — A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy (199)-like ears and ten short tentacle limbs. This experiment is designed to plug the holes in an air filter crucial to all hyperdrives. ( Appearance: Leroy & Stitch )
  • X-221: Sparky — See folder below
  • X-222: Poxy — A tiny pale green-grey germ-like experiment with pink-purple spots and four white grey-tipped antennae. He is designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually in) Gantu. He was rescued in "Snafu" and later uses his powers to cure people according to a game on the Lilo & Stitch 2: Stitch Has a Glitch DVD. His incredibly tiny pod is green. He is voiced by Tress MacNeille . This experiment's design was first shown on the Lilo & Stitch DVD's "Create Your Own Alien Experiment" bonus feature game, alongside two experiments who were never seen in The Series . ( Appearances: "Poxy", "Snafu")
  • X-223: Glitch — A bright green experiment that resembles a cross between Morpholomew (316) and Poxy (222) with a round torso, pudgy arms and legs, a large round head with a little mouth, a round nose, dark green eyes, a small arrow-shaped mark above his face note  in his episode, his marking was originally V-shaped and two thin antennae. He is designed to turn technology against its user by entering machines and electronics, using technopathy , and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of Leroy & Stitch to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. His pod is green. ( Appearances: "Glitch", Leroy & Stitch )
  • X-224: Tweak
  • X-225: Mashy — Believed to be a light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, two large ears, and a large body. An experiment matching that description can be seen in Leroy & Stitch . He was presumably designed to crush orbs of precious uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, uburnium being close to the word for hair on his planet. ( Supposed appearance: Leroy & Stitch )
  • X-226: Combo
  • X-227: Butter — A large tan mammoth-like creature with two tiny little antennae, a big round green nose instead of a trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors. ( Appearance: Leroy & Stitch )
  • X-228: Melty — A small, red, dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes, and a thin body. He is designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at a recycling plant. His pod is green. He is voiced by Tress MacNeille . ( Appearances: "Melty", "Remmy", Leroy & Stitch )
  • X-229: Kingpin — Believed to be an unlucky experiment that looks like a yellow ten-pin bowling pin with rabbit ears, black eyes, white stomach, and a large light blue nose. An experiment matching that description can be seen in Leroy & Stitch . He is presumably designed as a target for military war games. ( Supposed appearance: Leroy & Stitch )
  • X-230: Checkup
  • X-231: Sprok — This experiment's blue pod was seen in the experiment profiler special feature on the Lilo & Stitch 2: Stitch Has a Glitch DVD. Its function is unknown.
  • X-232: Poser — This experiment's green pod was seen in Stitch! The Movie . Its function is unknown.
  • X-233: Pitch
  • X-234: Shush — A reddish-pink opossum/mouse-like experiment with black eyes, large ears and a speaker at the end of its long and fluffy raccoon-like ringed tail. He is designed to eavesdrop on private enemy conversations. To stop this experiment from eavesdropping, someone must pat him on the head, so he curls up his speaker-like tail and folds his large ears downward. His one true place is with Cobra Bubbles as a CIA operative. His pod is green. ( Appearances: "Shush", Leroy & Stitch )
  • X-235: Docker — This experiment's white pod was in Mrs. Hasagawa's dish in "Mrs. Hasagawa's Cats", but it was not activated. Its function is unknown.
  • X-236: Charger — This experiment's green pod was seen in the Flash game Stitch Speed Chase on Disney Channel's website. Its function is unknown.
  • X-237: Blip
  • X-238: Bworp — This experiment's green pod was seen in the Flash game Stitch Speed Chase on Disney Channel's website. Its function is unknown.
  • X-239: Clickster — This experiment is mentioned in "Drowsy" when Pleakley said, "Experiment 239 designed to cause traffic jams." However, it does not cause traffic jams; it was mistaken for Stopgo (102). Its actual function is unknown.
  • X-241: Press-5
  • X-242: Brownout
  • X-243: Pane
  • X-244: Bore
  • X-245: Sournote
  • X-246: Creamer
  • X-247: Qwerty
  • X-248: Belle — A small cyan experiment with a pitchfork-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms, and a small lion-like tail. She is designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Strong . ( Appearances: "Belle", Leroy & Stitch )
  • X-249: Sproing — A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae who is designed to launch boulders. Sproing's one true place is helping people reach high places. ( Appearance: Leroy & Stitch )
  • X-250: Lacrosse
  • X-251: Link — A small bright yellow, pudgy, vaguely rabbit-like experiment with red eyes, a small round nose, and long striped antennae that shoot a slimy bluish glue-like substance that will only dissolve in mud. He is designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. His pod is green. ( Appearances: "Link", Leroy & Stitch , Stitch! )
  • X-252: Crete
  • X-253: Uncrete
  • X-254: Mr. Stenchy — See folder below
  • X-255: Mrs. Sickly — A cyan experiment that bears a striking resemblance to Mr. Stenchy. Like Mr. Stenchy, she is designed to be an irresistibly cute stink-bomb , although her fumes are actually nauseatingly sweet rather than noxious. She appeared in the Stitch! anime and lived with Mr. Stenchy. Apparently, if the two of them are put together, they can devastate entire planets. She is voiced by Michelle Ruff . ( Appearance: Stitch! )
  • X-256: Addy
  • X-257: Rattat
  • X-258: Sample — See folder below
  • X-259: Rash
  • X-261: B. V. Beaverton
  • X-262: Ace — See folder below
  • X-264: Poach
  • X-267: Wishy-Washy — A pudgy lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. He is designed to be a wish giver that grants any wish he hears , but the wishes are granted literally and may not turn out quite as expected . In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and he is deemed useless. His pod is green. ( Appearances: "Wishy-Washy", Leroy & Stitch , Stitch! )
  • X-268: Celsenheit
  • X-269: Gyrotta
  • X-270: Gillmore
  • X-271: Noso
  • X-272: Wormhole — A purple and cyan caterpillar-like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. He first appeared in the Stitch! anime, where he is shown to be nice instead of evil and can speak fluent English . His antennae also flicker and light up. He can fold himself into a ball while in a levitating-like position, and this opens up a wormhole directly behind him, specially designed to connect to the exact moment that one enters, but in a parallel universe. These wormholes last for a few days period, and Wormhole can locate any one of them which is open. While he can create one at any time, he has absolutely no power over which universe they may lead to. Leroy & Stitch erroneously gave him the number 275, which is Tickle-Tummy's number. ( Appearance: Stitch! )
  • X-273: Boxboom

stitch experiment number 224

  • X-275: Tickle-Tummy — A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. Her primary function is to tickle people, since she tickled Reuben into hysterics after he denied being ticklish. She was caught by Gantu and rescued in "Snafu". She was accidentally left off the list of experiments in Leroy & Stitch , with X-275 being Wormhole, and 272 being listed as "Mamf". It is revealed in Stitch! that she is indeed Experiment 275 and Wormhole has taken Experiment 272. Jess Winfield explained that the error was due to (in-universe) Jumba not maintaining an organized database. ( Appearances: "Snafu", Stitch! )
  • X-276: Remmy — A blue experiment with a huge head that resembles Inky from Pac-Man . He is designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, he will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making Virtual Reality games. His name is in reference to the REM note  rapid eye movement stage of sleep, in which dreams occur. His pod is green. He is voiced by Jeff Bennett . ( Appearances: "Remmy", Leroy & Stitch , Stitch! )
  • X-277: Snooty — A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. He is designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched, which has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. His pod is red, but a pod labeled 277 was also seen in "Mrs. Hasagawa's Cats", where it was colored white instead. ( Appearances: "Snooty", Leroy & Stitch )
  • X-278: Pasthole
  • X-279: Futurehole — This experiment's yellow pod was seen in the experiment profiler special feature on the Lilo & Stitch 2: Stitch Has a Glitch DVD. Its function is unknown.
  • X-280: Benedict Arnold
  • X-282: Click
  • X-283: Quarklifter
  • X-284: Pixel
  • X-285: Lax — A purple parrot-like experiment with a small antenna, a beak and tail feathers. He is designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls . A person hit by his ray will relax, and a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. The Recess gang helped Lilo capture 285. His one true place is at the airport, making grouchy business people enjoy their vacation. His pod is green. He is voiced by Rob Paulsen . ( Appearances: "Lax", Leroy & Stitch )
  • X-286: Gellasifier — This experiment's red pod was seen in the experiment profiler special feature on the Lilo & Stitch 2: Stitch Has a Glitch DVD. Its function is unknown.
  • X-287: Burl
  • X-288: Boomer — A small white and brown experiment with a curved head and lightweight body. He is designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats". ( Appearances: "Mrs. Hasagawa's Cats", Leroy & Stitch , Stitch! )
  • X-289: Stringulator
  • X-290: U-port
  • X-291: Catalyst
  • X-292: Whatsamattafoyou
  • X-293: Vacuum
  • X-294: Poppapoppup
  • X-295: Spineless
  • X-296: Crash — This experiment's green pod was seen in the Flash game Stitch Speed Chase on Disney Channel's website. Its function is unknown.
  • X-297: Shortstuff — A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360° . He is designed to destroy machinery by entering the mechanism and cutting the internal electrical wiring with his claws. His size was greatly increased by accident when he was zapped by Jumba's growth ray. As a result of his growth, his one true place is as an amusement park ride. His pod is green. He is voiced by Nancy Cartwright . He was seen in the Stitch! anime back at his original size. ( Appearances: "Shortstuff", Leroy & Stitch , Stitch! , Disney Tsum Tsum note  Non-playable event character only )
  • X-299: Dimensionator

Notable 2-Series experiments

Characters in Lilo & Stitch – Experiments: 2-Series

  • Adaptational Villainy : In the video game, Kingdom Hearts: Birth by Sleep , where he is a mandatory boss battle. Justified though as the game takes place at a time before the events of Lilo & Stitch , so he was still evil by then.
  • Ascended Extra : One of the more prominent experiments, eventually becoming the first of Stitch's cousins to appear in a Disney work outside of the Lilo & Stitch franchise. By extension, he is also the only Disney television character to appear in a Kingdom Hearts game so far. He has also made several appearances in the anime due to his popularity, and was one of only three experiments other than Stitch and Reuben to appear in its first season (the other two being Angel and Felix).
  • Big Damn Heroes : Gets several in Stitch! The Movie (see The Movie ' s page for more details on this trope).
  • Psycho Electro : An electric being that has a good bit of the mischievous personality that Stitch has, down to having his own Evil Laugh . It must run in their family.
  • The Quiet One : The only word he ever says is "cousins" when wanting to save the other experiments.
  • Retractable Appendages : Has an extra pair of arms like Stitch, though he doesn't use them much. However, his first showing of his extra arms plays a role to Stitch accepting him as a cousin.
  • Ride the Lightning : He can travel through electrical currents and can fly through the air. This also changes his appearance, with the lower half of his body expanding to appear as a long electric streak.
  • Shock and Awe : His main ability and the basis for his name.
  • Small Role, Big Impact : While not exactly a minor character, Sparky's appearances in Lilo & Stitch: The Series are only occasional. However, his actions during Stitch! The Movie are the reason for why Gantu and Reuben (625) spend the series stranded on Earth in a spaceship too damaged to fly, preventing them from leaving even if they wanted to.
  • Starter Villain : He is the first experiment that Lilo & Stitch capture and reform.
  • Weaksauce Weakness : A simple glass vase can trap him since glass is not conductive to electricity.

https://static.tvtropes.org/pmwiki/pub/images/mr_stenchy_experiment_254.png

  • Cuteness Proximity : He's actually designed with the trope in mind, using his adorable looks to get people to lower their defenses and take him in before eventually letting off his unholy stench .
  • Evil Smells Bad : Jumba's intent for 254 is to make his stench so unbearable that large areas would become unhabitable, though he didn't expect Plorgonar to be an exception.
  • Innocent Blue Eyes : He has giant blue eyes that reflect his innocent and cute nature.
  • Nice Guy : He is genuinely nice, but his ability prevents him from staying with non-Plorgonarians, and experiments like Stitch and Reuben don't like being upstaged by his cuteness .
  • Non-Standard Character Design : He is one of the only experiments with visible sclera and irises, unlike the others who have completely black or single-colored eyes.
  • No-Sell : His ability has the opposite effect on Plorgonarians, who love the awful smell he makes. In fact, his one true place is to be on Plorgonar.
  • Palette Swap : Has one in his immediate successor and wife Mrs. Sickly (255), who only appears in the anime's third season episode "A Very Stinky Christmas". She is a teal-colored version of him with yellow eyes who produces a scent that is too sickly sweet.
  • Ridiculously Cute Critter : Jumba deliberately made him this; he is a little pink fluffy creature with a big head and little floppy antennae. Unfortunately, this also is why Stitch and later Reuben are jealous of him .
  • Stink Bomb : A living one; he lets out a foul odor after 48 hours, leaving any planet unhospitable (except for Pleakley's planet Plorgonar, which finds his scent to be a rare and valuable perfume).
  • Weaponized Stench : He can release a powerful odor upon unsuspecting victims who are caught off guard by his cuteness.

https://static.tvtropes.org/pmwiki/pub/images/258_sample.png

  • Aliens Speaking English : In the anime, he can now speak independently of his own recorded sounds, albeit filtered by his speaker effects .
  • Ascended Extra : He's one of the four experiments other than the main trio of Angel, Reuben, and Stitch who was made into a costumed character for the Disney Parks and appears in "Stitch Meets High School Musical ", the other three being Sparky, Felix, and 627.
  • Bizarre Alien Biology : His nose is a microphone and his ears produce sounds instead of retrieving them.
  • Character Tic : Hopping from foot to foot whenever he copies sounds.
  • Cloudcuckoolander : He seems oblivious to his surroundings, ignoring when he should be quiet.
  • Incessant Music Madness : His very purpose, he'll play nonstop music to annoy others into insanity.
  • Involuntary Dance : In the anime, Hämsterviel transmutated him so he causes others to dance with his music.
  • Perpetual Smiler : He always smiles and is blissfully oblivious to his surroundings. Averted in his anime episode, when he gets angry at people trying to stop him and his rhythm.
  • Radio Voice : All sounds he records are played through his speaker ears, which have the audio quality of a cheap pair of stereo speakers playing monaurally recorded sounds. In the anime, his voice is also affected by this despite him moving his mouth.
  • Suddenly Voiced : He never spoke on his own accord in The Series , but in the anime, he can now verbally communicate in his own filtered voice.

https://static.tvtropes.org/pmwiki/pub/images/250px-262_-_Ace_7640.png

  • The Ace : It's his name, which reflects how he is a true superhero among the experiments. He even inspires Stitch to be a hero in his anime episode.
  • Aliens Speaking English : In the anime, where he speaks with a stereotypical "heroic" voice.
  • Ascended Extra : Downplayed ; in Lilo & Stitch: The Series , he only appeared in one half-length episode, and his screentime and prominence in the said episode were reduced when it was turned into a Clip Show . In the Stitch! anime, note  specifically, during Shin-Ei Animation 's run he makes minor appearances in two episodes before getting a full-length post-season episode note  set before the third season finale and treated as a regular episode internationally and later on Disney+ for the Japanese original that actually focused on him. Adding onto that, he makes another minor appearance in the first of the two post-series specials.
  • Epic Fail : From Jumba's perspective, Ace is this; since the former was creating evil experiments, the latter was a failure in that he was the only experiment created that was purely good.
  • Flying Brick : Becomes this in the anime, gaining the ability to fly while still having super strength.
  • Heroic Build : He has a muscular frame and is a superhero.
  • Nice Guy : He is one of the few experiments to be completely good at the start due to Jumba messing up his programming. He saves a cat from a burning building and puts out said fire.
  • Primary-Color Champion : Perhaps to highlight just how much of a good guy he is, he has predominantly red fur, a yellow-colored belly, and a blue nose.
  • Red Is Heroic : He's mostly red and is 100% heroic, much to the chagrin of his creator.
  • Saying Sound Effects Out Loud : Oddly does this in his anime episode.
  • Smug Smiler : He has a cocky toothy grin that never leaves his face.
  • Suddenly Speaking : In the original series, he is silent save for a "heroic"-sounding cough from inhaling smoke in the burning house; in the anime, he speaks with a stereotypical "heroic" voice.
  • Super-Breath : Has heat breath as one of his powers, but this was only shown in the original storyboards of his Lilo & Stitch: The Series episode. In said storyboards, he uses this power to melt the ice Slushy made on a road, unintentionally ruining part of Jumba's plan to convince Mortlegax to keep the Kweltikwan in E.G.O.
  • Token Heroic Orc : Zig-Zagged . While he's certainly not the only experiment with no evil powers or behavior, he is notable for being the only one who was (accidentally) created to be an outright hero .
  • White Gloves : Zig-Zagged ; his hands and forearms give him the appearance of having these to fit with his heroic looks.
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stitch experiment number 224

List of experiments from Lilo & Stitch

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

stitch experiment number 224

This is a list of experiments from Disney 's Lilo & Stitch franchise , a series of fictional characters, most of which make their first appearances in Lilo & Stitch: The Series . These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was purposely opened and the pods rained down on the island of Kaua ʻ i . The experiments within the pods are reactivated upon contact with water, a point of concern because many of the experiments are dangerous and Kaua ʻ i is one of the wettest spots on Earth .

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name, although some experiments were named by other characters. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology , refers to the other experiments as his " cousins " and considers them all a part of his ʻ ohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1.1 Creation
  • 2 Experiment series
  • 3.1 0-Series
  • 3.2 1-Series
  • 3.3 2-Series
  • 3.4 3-Series
  • 3.5 4-Series
  • 3.6 5-Series
  • 3.7 6-Series
  • 4 Experiments with an unknown number
  • 5 References
  • 6 External links

Experiment biology

Due to different experiments' original purposes, most experiments each have a unique appearance, powers and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common. For one thing, most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms and they all seem to be immune to aging, as the experiments remain the same while Lilo and the rest of humanity age 20 years in "Skip".

It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions.

It is also shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

Upon each experiment's creation, their molecules must be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits, killing them.

Experiment series

The first digit of the experiment numbers reflect what series of experiment they belong to. The usual pronunciation of all experiments' numbers are as three individual digits instead of a whole number (e.g. Stitch's number is pronounced "six-two-six" instead of "six hundred twenty-six"). The official series of experiments, as stated by Jess Winfield , one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: A mystery series filled by a few annoyances.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some of the pods are colored incorrectly.

List of experiments

Experiments with an unknown number.

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  • ↑ http://rockymcmurray.com/About_Me.html
  • Lua error in package.lua at line 80: module 'strict' not found. ( PDF )

External links

  • Jumba's Lab: create your own experiment
  • Disney Channel
  • Stitch's Great Escape!
  • Stitch Encounter
  • The Enchanted Tiki Room: Stitch Presents Aloha e Komo Mai!
  • Stitch's Supersonic Celebration
  • Wikipedia pages with incorrect protection templates
  • Articles with unsourced statements from November 2008
  • Lilo & Stitch characters
  • Lists of Disney animated film characters
  • Fictional extraterrestrial characters
  • Fictional genetically engineered characters
  • Lists of characters in American television animation
  • Pages with script errors
  • All articles with unsourced statements

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IMAGES

  1. Lilo & Stitch: The Series #224

    stitch experiment number 224

  2. Rank Lilo & Stitch's Experiments!

    stitch experiment number 224

  3. Experiments Chart 1 by Kahimi-chan on DeviantArt

    stitch experiment number 224

  4. Lilo & Stitch

    stitch experiment number 224

  5. Stitch Cousins, Lilo And Stitch Experiments, Storyboard Drawing, Stitch

    stitch experiment number 224

  6. Experiment List 04 by Ribera on DeviantArt

    stitch experiment number 224

VIDEO

  1. how to Crochet Swimwear Cover Up Dress tutorial!

  2. Stitch (Experiment 626) vs Cyn

  3. #stitch #experiment #stitch

  4. #stitch #experiment #stitchlover #funny

  5. Stitch Experiment 626 Dublado e Traduzido PT-PT

  6. Stitch Experiment 626 Soundtrack

COMMENTS

  1. Experiments

    033 was called "Hammerhead" by Pleakley in "The Asteroid". In "Stitch! The Movie", his number is 124. 109, 126, 213, 215, 224, 226, Leroy & Stitch: 034 Splort N/A Leroy & Stitch: 035 Philip N/A ... Mentioned in Disney's Stitch: Experiment 626 when Jumba revealed that he gave this experiment wings, but regretted doing so. Disney's Stitch ...

  2. Experiments

    His experiment number - 262 - is the inverse of 626 - Stitch's number; Ace is a purely heroic experiment, and Stitch had been designed to be purely destructive, thus the opposite of 262. He is voiced by Jeff Bennett. ... 224 A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white ...

  3. List of Experiments

    131, 224, 226, Leroy & Stitch, Stitch! The Movie: 011 Green Inkstain: Seen in pod form in Stitch! The Movie. Designed to spill ink on everything. ... (the ones were Jumba is creating Stitch). Number mentioned on the experiment pod container in "Houdini" and used for Wrapper's pod in "Shogun". 119,Leroy & Stitch, Disney Adventures: 513 Blue/Purple

  4. List of experiments

    The plan worked until the head of E.G.O. saw a screen of Ace rescuing a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is pure good, and Stitch had been pure evil. He is voiced by Jeff Glen Bennett. 220 263 SFS

  5. Characters in Lilo & Stitch

    This flip-flopping of Leroy's experiment number in official Disney media finally ended in June 2020, when a side story of the Feudal Japan-set manga Stitch & the Samurai was released exclusively through the Japanese version of the mobile game and gave Leroy the title of Experiment 629, though Disney, for whatever reason, did not translate his ...

  6. Characters in Lilo & Stitch

    This is the character sheet for the many genetic experiments made by Dr. Jumba Jookiba (in other words, Stitch and his "cousins") in Disney's Lilo & Stitch franchise, most of whom debuted in Lilo & Stitch: The Series, with some having debuted in the anime series, Stitch!. note The numbers of the experiments are almost exclusively pronounced as individual digits (e.g. Stitch is "Experiment Six ...

  7. Lilo & Stitch: The Experiments

    A- Angel, Experiment 624. She is Stitch's love interest and female counterpart. She's designed to revert rehabilitated people and experiments to evil with a siren song. Although, experiments that were created after her, like Stitch and Reuben, are immune to her song. Her one true place is with Lilo and Stitch's ʻohana as a pop star and singer.

  8. Lilo & Stitch: The Series #219

    # 224 # 225 ... Shush: Experiment 234 last edited by cloudguy on 01/30/22 02:24AM ... Lilo & Stitch: The Series: Episode Number: 219. Episode Number.

  9. Characters in Lilo & Stitch

    A small, bright orange, note koala/cat-like experiment with a wide mouth, a big round nose that functions as a microphone, and big round ears resembling speakers. He is designed to annoy enemies by looping random sounds with his mouth or his ears. He can also roll into a ball and climb walls, much like Stitch.His one true place is providing backbeats for an originally rhythmless band named Fox ...

  10. List of experiments from Lilo & Stitch

    214, 224, Leroy & Stitch: 211: Jangle: Leroy & Stitch: 212: 2-Late: Leroy & Stitch: 213: UHF: Possibly a reference to the UHF channel. ... His experiment number - 262 - is the inverse of 626 - Stitch's number; Ace is a purely heroic experiment, and Stitch had been designed to be purely destructive, thus, the opposite of 262.